![]() ![]() For starters, the original lineup of fighters has expanded to include some from KoF 96 and KoF 97 as well as variations of some of the more prominent characters, such as Iori and Leona. There are a few things that have changed in order to make The King of Fighters 98: Ultimate Match more of a director's cut of the original game. This is entirely optional, though, so traditionalists can simply decline the handicaps and play without changing any settings. The choices are random but include such things as lowering the opponent difficulty for that match only, nullifying their special meter, or reducing the first opponent's starting energy to just one-third. Winning the fight lets you move on to the next bout, but losing gives you the chance to handicap your opponent for the rematch. Before each fight, you can choose the order in which each player comes out, giving you the chance to exhibit a little bit of strategy against the opponent. You choose a three-person team from a slew of available fighters and go on a quest to become the ultimate fighting team. The premise of the game remains the same as before. Luckily, all of those fears can be put to rest because The King of Fighters '98: Ultimate Match is not only a sign of redemption from the company that put out the mediocre compilation package, but also a very solid 2-D fighting game. Couple that with the fact that the game was already part of the KoF Collection, and the expectations were lowered even more. The release of another KoF title for the PS2 so soon after The Orochi Saga wasn't exactly well-received news. While the idea was great on paper, the game failed in execution long load times and control issues made the effort feel clumsy.
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